AI Insights · Timothy · October 2021
Top 5 Co-op Games on iOS in Uruguay Q3 2021
A look at the performance of the top 5 co-op games on the iOS platform in Uruguay during the third quarter of 2021, based on data from Sensor Tower.
Throughout the third quarter of 2021, the top 5 co-op games on the iOS platform in Uruguay showcased varied performance trends in terms of downloads, revenue, and active users. Below is a detailed overview of each game's performance based on data from Sensor Tower.
Roblox experienced a steady upward trend in weekly revenue, peaking at around $2.2K in mid-August. Weekly downloads fluctuated, with a notable increase towards the end of September, reaching 800. The game maintained a high number of weekly active users, though there was a gradual decline from 14.3K at the start of July to just over 13.2K by the end of September.
Clash Royale showed a mixed performance in revenue, with significant peaks in early September at approximately $1.9K. Downloads saw a downward trend, starting from 691 in late June and dropping to 468 by the end of September. The game's active users, however, displayed a consistent upward trajectory, ending the quarter at 15.2K.
PUBG MOBILE had a fluctuating revenue stream, reaching a high of $1.7K in mid-July. Downloads remained relatively stable, hovering around the 300 mark for most of the quarter, with a slight dip to 247 in the last week of September. Active users saw a downward trend, starting at 4.7K in late June and decreasing to just over 4K by the end of September.
Evony experienced a peak in revenue at around $1.2K at the end of August, though it saw a decline towards the end of September. Downloads were highest in mid-July at 512, but dropped to 150 by the end of the quarter. Active users followed a similar pattern, peaking at 563 in mid-July and falling to 250 by the end of September.
Call of Duty®: Mobile had varied revenue, with a peak of approximately $1.4K in late August. Downloads remained fairly consistent, with minor fluctuations, ending the quarter at 510. The game saw a decrease in active users from 11.7K in early July to 10.2K by the end of September.
For more detailed insights and data, visit Sensor Tower.